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The
Blanket Project is a robot shaped like a blanket that resides on top
of a bed. It is composed of a mechanical grid that is wrapped in soft
foam and covered by a duvet cover. Wave-like patterns are
electronically generated, propelling it any direction along the
surface a bed. These patterns can be invoked automatically, such that
the robot acts autonomously, or by remote control, allowing a person
to control the blanket. In the latter case, the blanket can be made
to interact with human participants who share the bed, crawling on
top of them and providing full body stimulation.
The
Blanket contains 31 motorized joints that are connected together in an
XY grid by aluminum linkages. This motorized skeleton enables
deformation into different shapes. In turn, the shapes are coordinated
into patterns by an attached computer creating kinetic motion. Some of
the patterns are gaits that move the device from one place to another,
and some embrace and stimulate a person.
The
Blanket Project was an effort to create a fully autonomous robotic
blanket, able to navigate through a bedroom or similar environment
seeking out people for intimate encounters. The blanket is intended to
be a subtle companion, not demanding much attention, rather quietly
nestling its way into one’s personal space to provide comfort and
physical stimulation, especially when a person is in need. At
this stage the patterns are randomized. The Blanket is not yet 'aware'
of its surroundings or people within. Still, viewers are free to engage
the Blanket, touching it, or lying underneath. In the next phase, a
variety of sensors will be added to monitor touch, pressure, and
motion, allowing the blanket to perceive its environment including the
shape of objects it covers. 'Machine Learning' will eventually be added
such that informed choices can be made based on previous experience.
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ISEA2004
- Tallinn, Estonia - 2004
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Oboro
- Montreal, Canada - 2006
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